Colour OptionsĬolour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. Audio Cues for Visual EventsĪudio Cues for Visual Events: Audio is provided to indicate visual events. Or there is a zoom feature to make them larger. Enemies and player characters are at least 1/6 of the height of the screen. Large Game Elements: Game characters and other elements are large and distinguishable. Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case. We've documented 5 accessibility features for Visual in Rhythm Doctor which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. If you want to play Rhythm Doctor, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility: Similar Games With More Accessibility Features for Reading This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking. Speaker Indicator and their Tone: Textual captions indicate who is speaking and their tone (or there is only ever one person speaking). This means there is no requirement to hear spoken dialogue or narrative to play the game. SubtitlesĪll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. The text in menus, instructions and other information is presented in high contrast with a solid background. High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate. Moderate Reading: Moderate reading required. This doesn't include subtitles as required reading if they are fully voiced. How much reading is required to play the game's main path or story and how complex the language is. We've documented 4 accessibility features for Reading in Rhythm Doctor which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play Rhythm Doctor, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started It also reduces the pressure on getting things right quickly or the first time you attempt them. By slowing the game, you have more time to interpret what is happening and then execute your actions. Information is provided in a timely manner, with appropriate level of detail.Īdjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 2 accessibility features for Getting Started in Rhythm Doctor which deal with what support is offered to get started with the game. If you want to play Rhythm Doctor, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. Specific button operation required to play Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel. Keyboard Alone: Can play with just the keyboard. Gamepadġ Button: Can play with a single button. We've documented 5 accessibility features for Controls in Rhythm Doctor which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
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